Spells

During the game, the characters can cast spells, spending Mana points. The cost depends on the magic spells the character is willing to cast and the power of the sphere linked to the color of each character's magic (see SPHERES).

Also casting spell has a cost in Stamina. This cost is equal to the attack delay in melee, related to the weapon that the character has equipped in the moment he casts the spell: If he has nothing in hand, the character will spend only the minimum on Stamina points (50).

There are three types of magic: Target, Area, Personal.

Target: They are spells capable of directly hitting an enemy. The levels of spell usually influence the amount of damage.

Area: Those spells hit a specific area of the map. if the spell values of the character increase, the area hit by this spell gets wider.

Personal: They give direct benefits to whoever casts the spell. The level of each spell normally determines the duration of the buff or its power.